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Capacity, trains, and wait times

How train size, dispatch rate, and real-world ops explain lines better than Instagram hype.

Reading the stats

Hourly capacity estimates how many riders a coaster can move in ideal conditions — train size × number of trains × dispatch rate. A three-train hyper with quick laps can clear thousands of guests per hour; a single-train shuttle may manage far fewer even with a short cycle.

Real-world capacity is lower. Slow boarding, weather holds, and mid-course stack-ups cut throughput. Dual stations, moving platforms, and efficient unload matter as much as track length. That is why a “high capacity” ride can still have a long line when demand spikes harder than ops can match.

Coaster Pro surfaces capacity when we have a sourced figure. Use it as a planning hint: protect low-capacity icons early, or use single-rider when you are flexible.

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